// Any functions that need to be initialised should do so in this file.

// Any client-only functions should be initialised here.
if (!isServer) then {
	SXP_fnc_authClient = compileFinal preprocessFileLineNumbers "functions\fn_authClient.sqf";
	SXP_fnc_clientLoad = compileFinal preprocessFileLineNumbers "functions\fn_iniDB_clientLoad.sqf";
	SXP_fnc_clientSave = compileFinal preprocessFileLineNumbers "functions\fn_iniDB_clientSave.sqf";
};
// Any player functions should be initialised here.
if (!isDedicated) then {
	SXP_fnc_rankUP = compileFinal preprocessFileLineNumbers "functions\fn_rankUP.sqf";
};
// Any server-only functions should be initialised here.
if (isServer) then {
	SXP_fnc_authServer = compileFinal preprocessFileLineNumbers "functions\fn_authServer.sqf";
	SXP_fnc_serverLoad = compileFinal preprocessFileLineNumbers "functions\fn_iniDB_serverLoad.sqf";
	SXP_fnc_serverSave = compileFinal preprocessFileLineNumbers "functions\fn_iniDB_serverSave.sqf";
};